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War Games Rules  3000 BC to 1485 AD
EN

War Games Rules 3000 BC to 1485 AD

1980 · Wargames Research Group

2 игроков
120–180 мин
12+
Сложная (3.6/5)
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Категории5
АнтичностьКнигаСредневековьеМиниатюрыВаргейм
Категории
АнтичностьКнигаСредневековьеМиниатюрыВаргейм
Механики4
Бросок кубиковИзмеримое движениеБумага и карандашСимуляция
Механики
Бросок кубиковИзмеримое движениеБумага и карандашСимуляция
ИнформацияОтзывыДополнения6ФорумВидеоФотоФайлы

Об игре

From the Intro to the 7th edition rules

The first edition of our original ancient rules appeared in 1969, and their adopted for the British National Wargames Championships of that year. Despite competition from many would be rival sets, succeeding editions have been used in every important convention worldwide since then, and are used by an overwhelming majority of ancient wargamers. Their mechanisms have become a wargames standard used for every conceivable historical period, including some for which WE consider then unsuitable!

The seventh edition went to the printers in late 1985, and in the seven years since has almost completely taken over from previous editions. Feedback from play by several thousand customers has made it possible to provide free update sheets available in return for a stamped addressed envelope or international reply coupon. A few of the amendments blocked minor loopholes, most clarify meanings and some incorporate goal ideas for improvements suggested and justified by players. All such changes to date are incorporated into the text of this printing of the rule book as Version 7.5.

Seventh was a revolutionary, rather than evolutionary, change from previous editions. It places much more emphasis on realism, the problems of command, terrain and natural conditions, and seeks to distract players from excessive pre-occupation with weapon and amour differences important only if “all things are equal”. It is the function of the general to ensure that things are NEVER equal! We also take the view that a putative difference in weapon characteristics that cannot be shown to have influenced tactics in, or the result of, at least one historical battle is likely to be spurious. The tendency sung rule writers to show off their knowledge rather than produce the simplest realistic simulation is natural but unhelpful.

The unanimous conclusion of the users is that seventh is far more realistic than other sets and greatly widens the gap between good and poor tacticians. They applaud the end of the "fire work display” with units whizzing off in all directions without getting in each other’s way the increased mobility out of and the reduced maneuverability in proximity to the enemy the need to take conditions, terrain and the chance of a surprise into account when planning, the way the fatigue rules force a proper use of reserves, the way rebased troops no longer fall over in the box, and not least, the discomfiture of rule lawyers.

Since its introduction, seventh has been used in the great majority of tournaments around the world, and even passed the fearsome test of the Milton Keynes 36 hour sleepless marathon event. Tournaments normally use the full rules with terrain choice, weather, unusual deployments and unreliable generals without these causing any difficulty or complaint of unfairness. A public demonstration game at Northern Militaire with one player per side each using 3,600 points of 25mm figures on a 6 f

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Информация

Год1980
ИздательWargames Research Group
ДизайнерPhilip C. Barker
Игроки2 чел.
Время120–180 мин
Возраст12+
Ранг в каталоге#22701