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КаталогЛентаВход
Bismarck (Second Edition)
EN

Bismarck (Second Edition)

1978 · The Avalon Hill Game Co

2 игроков
150–240 мин
Средняя (3.2/5)
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Категории3
Морская тематикаВаргеймВторая мировая война
Категории
Морская тематикаВаргеймВторая мировая война
Механики13
Критические ударыБросок кубиковДвижение по сеткеГексагональная сеткаСкрытое движениеИзмеримое движениеМини-картаБумага и карандашСценарная / КампанияСкрытое размещение юнитовСимуляцияОдновременный выбор действийКвадратная сетка
Механики
Критические ударыБросок кубиковДвижение по сеткеГексагональная сеткаСкрытое движениеИзмеримое движениеМини-карта
ИнформацияОтзывыДополненияФорумВидеоФотоФайлы

Об игре

Bismarck recreates the British hunt for the German battleship, Bismarck, in 1941. Players are operating blind and are attempting to find (in the case of the British) or avoid (as for the Germans) each other, as the locations of each player's ships are hidden from each other. Searches are conducted à la Battleship by calling out target locations that search planes or ships can 'see'.

If and when the British successfully intercept the Germans, play can then be conducted in a fashion similar to miniatures, with counters laid out on a large space (the floor), and which then maneuver and fire at enemy ships.

In greater detail;

Avalon Hill's (AH) Bismarck 1979/80 edition, designed by Jack Greene, is a totally different game from the AH 1962 edition designed by Lindsley Schutz and Charles Roberts.

The game centered around the hunt for the KMS Bismarck and the KMS Prinz Eugen in mid-1941. The game has some similarities to the game Battleship, with both players having a hidden map-board and calling out co-ordinates to locate their opponent.

There are two players, German and British. The British player has the task of placing the Royal Navy vessels and search aircraft on his map-board before game play begins. Each map-board is on a grid, with letters on one axis, and numbers on the other. Each Royal Navy unit has a historically accurate starting point. The German setup takes but a moment, since the Germans have only a few bomber units and the task force with Bismarck and Prinz Eugen to place on their map.

Бумага и карандаш
Сценарная / Кампания
Скрытое размещение юнитов
Симуляция
Одновременный выбор действий
Квадратная сетка

Each turn the players move their respective units (cardboard counters), search for enemy units, and possibly engage in combat. In the vast spaces of the Bering Sea and North Atlantic, the search phase becomes vital. Each player calls out grid coordinates containing a ship or aircraft, and the opponent indicates whether a ship is located there, and if so what type. A player may choose not to search with a particular unit, thus keeping its location secret (common tactic for German player, obviously). Since the Bismarck is the only enemy Battleship on the map, British discovery of her is key to victory. As the British are unlikely to have a force sufficient to sink the Bismarck when they initially find her, they will need to "shadow" the mighty vessel. A fast unit, such as the heavy cruiser Suffolk, is able to keep up with Bismarck and follow her on radar without engaging in combat.

Eventually, British heavy units, such as the battle cruiser Hood, may be vectored into the same square as the German task force. At this point combat ensues. The British also have air units on the aircraft carriers Victorious and Ark Royal which can both search for the Germans and attack with torpedoes from a distance. The game has combat damage sheets with squares representing areas of each warship that can be damaged in combat. As combat is resolved, squares are checked off.

The Germans win by avoiding contact with the British, successfully "breaking out" into th

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Информация

Год1978
ИздательThe Avalon Hill Game Co
ДизайнерJack Greene
Игроки2 чел.
Время150–240 мин
Ранг в каталоге#7953