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Joan of Arc
EN

Joan of Arc

1998 · Clash of Arms Games

3–6 игроков
150 мин
10+
Средняя (2.5/5)
В коллекциюВ вишлистЗаписать партию

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Категории4
Карточная играСредневековьеПолитикаВаргейм
Категории
Карточная играСредневековьеПолитикаВаргейм
Механики6
Большинство в зонахДвижение по зонамБросок кубиковУправление рукойАтака на соперникаКомандная игра
Механики
Большинство в зонахДвижение по зонамБросок кубиковУправление рукойАтака на соперникаКомандная игра
ИнформацияОтзывыДополненияФорумВидеоФотоФайлы

Об игре

Joan of Arc, a game of "Conquest and Perfidy in the Kingdom of France", deals with the conflicts in France during the Hundred Years' War. It's a multiplayer wargame with a card-driven combat system and a political layer that players must contend with.

For just over one hundred years England and France battled over who would sit on the French throne. Even within France itself factions developed, putting forth their own candidates challenging the rights of the Dauphin. From this struggle heroes emerged, notably the Black Prince and Jeanne d'Arc, The Maid of Orleans. Tremendous battles were fought at Crecy, Poitiers and Agincourt, yet their impact on the war was ephemeral. Long sieges followed short campaigns, bands of the notorious Free Companies, temporarily unemployed, marauded across the countryside in search of rapine and plunder. Complicating matters, both famine and plague poisoned the seasons. All in all, 'twas a grand time!

The game randomly lasts from 8 to 10 turns.

The winner is the player with the most Pretender Points.

Points are gained at the end of each turn for each Province a player controls.

Controlled cities gain revenue. Those can be spent on Battle Cards and fortification.

Battles are resolved by playing Battle Cards (yellow(numerical) or red(special cards), combined with Influence, fortifications, and die roll.

TURN SEQUENCE

Income phase: based on controlled cities

Political phase: vote for War or Peace

Battle Cards collection

Purchase fortifications and/or cards.

Player Order phase

Event(s) phase

Foreign Intervention phase

Player Turns: In player order, each player resolves:

1-Expansion moves

2-Combat only if 2+ Yellow cards; Resolve battle, then repeat combat if needed.

Pretender Points: Players gain points (depending on regions they control), then Influence points (up to 6), then discard all cards.

GAME END: check on turn 8 and 9, automatic on 10

Components:

1 mounted game board

80 cards (a la Tarot)

20 resin cast castles and 10 resin cast strongholds

die-cut coin markers and garrisons representing the factions of France, England, Navarre, Brittany, Flanders and Burgandy.

Sequel Renaissance

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Рейтинг BGG
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Информация

Год1998
ИздательClash of Arms Games
ДизайнерPascal Bernard
Игроки3–6 чел.
Время150 мин
Возраст10+
Ранг в каталоге#8670