Warhammer Age Of Sigmar (Fourth Edition): Core Rules
2024 · Games Workshop Ltd.
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The Mortal Realms are in turmoil. Sigmar’s Dawnbringer Crusades teeter on the precipice between survival and disaster, even as the forces of Chaos, Destruction, and Death grow in power. But you know who’s been suspiciously absent from the titanic struggles that have come to dominate the eight realms? The Skaven hordes.
So that’s what they’ve been up to. A billions-strong tsunami of fur and teeth and malice is boiling up through Aqshy and beyond, as a scheme centuries in the making comes to vile fruition – and brings with it an all-new edition of Warhammer Age of Sigmar.
That’s right, the most exciting fantasy tabletop wargame in the world has been rewritten from the ground up, building on a decade of rich storytelling and bringing with it legions of new miniatures, new rules, an entirely new game mode, and a harrowing new chapter in the existential battle for the Mortal Realms.
After a long period seemingly at the periphery of the action, the Skaven have returned with a rataclysmic bang. The realms have gotten too used to a world where verminkin keep to the shadows, and the consequences are dire. All that skulking around was time spent plotting the greatest scheme of all – the Vermindoom, blossoming much of the foetid sub-realm of Blight City directly into the Realm of Fire, and opening up festering rents in reality across the rest of the Mortal Realms.