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Last Stand: The Battle for Moscow 1941-42
EN

Last Stand: The Battle for Moscow 1941-42

2008 · Kuro Neko Design Workshop

1–2 игроков
180–600 мин
18+
Средняя (2.8/5)
В коллекциюВ вишлистЗаписать партию

Начать вести коллекцию и учёт партий уже сейчас:

Создать профильВойти
Категории2
ВаргеймВторая мировая война
Категории
ВаргеймВторая мировая война
Механики7
Бросок кубиковДвижение по сеткеГексагональная сеткаОчки движенияТаблица результатов бояСимуляцияЗона контроля
Механики
Бросок кубиковДвижение по сеткеГексагональная сеткаОчки движенияТаблица результатов бояСимуляцияЗона контроля
ИнформацияОтзывыДополненияФорумВидеоФотоФайлы

Об игре

The Last Stand at Moscow simulates German winter offensive to capture Moscow.

One map 59,4×84,1cm (23x33 inches)

17.2 km/hex [10.69 miles/hex]

386 counters

Unit scale II, X, XX, XXX, KG

10 days/Turn; Oct 1941 to Jan 1942

In October 1941, the German Army launched Operation Typhoon - the last major German offensive of the year. In an all-out attempt to defeat Russia and end World War Two, the Germans managed to see the spires of the Kremlin as their high water mark for both this battle and for the war. Over two million men fought in this desperate battle that would decide the war and the future of mankind.

Masahiro Yamazaki, the designer of the MMP games Red Star Rising and Stalingrad Pocket has designed his greatest game on this great conflict- Last Stand; The Battle for Moscow 1941-1942. Using all the tricks in his designer’s bag, Mas has made this titanic struggle playable but without sacrificing a great sense of history. Offering 3 scenarios to show different aspects of the campaign, and a unique way of showing the plight of the Soviet morale as a nation faces possible complete military defeat, all in a manageable size, Last Stand is a game that has no competitor.

As seen in Mas’ other games, Last Stand features an interesting sequence of play:

A.) German Player Turn

) Supply Phase

a.) Weather

b.) Reinforcement/Supply Placement

c.) Receive Air Points

d.) Combat Unit Supply Check

e.) Isolated Attrition Check

f.) Supply Unit Removal (Snow Turns)

g.) Soviet Morale Chit Pull (if applicable)

) Movement Phase

a.) Unit Movement/Overrun

b.) Supply Unit Consumption

) Combat Phase

a.) Resolve Combat

b.) Remove Supply Units in Expend Mode

) Soviet Reaction Phase (The Soviet Player is allowed to move and overrun with eligible Mechanized units)

) Exploitation Movement (all German units may move again with one half of their movement allowance)

B.) Soviet Player Turn

) Supply Phase

a.) Reinforcement HQ and Combat Unit Placement

b.) Receive Air Points

c.) Combat Unit Supply Check

d.) Isolated Attrition Check

e.) Red Army Morale Check

) Katyusha Gun Phase

a.) Katyusha movement

b.) Katyusha Fire

) Movement Phase

) German Reaction Phase (Like the Soviets in his reaction phase, but with different parameters, the German player may conduct reaction move with his eligible Mechanized units).

) Combat Phase

a.) Ski Unit placement

b.) Resolve Attacks

) Exploitation Movement (identical to the German Phase)

In addition, the game features unknown unit strengths for the Soviet Units, variable and shifting victory conditions, Soviet Army morale breakdown,

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Рейтинг BGG
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Информация

Год2008
ИздательKuro Neko Design Workshop
ДизайнерMasahiro Yamazaki
Игроки1–2 чел.
Время180–600 мин
Возраст18+
Ранг в каталоге#9870