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Panzer Korps:  Divisional Level Warfare 1936-1945
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Panzer Korps: Divisional Level Warfare 1936-1945

2008 · Hoplite Research Games

2–8 игроков
240 мин
Лёгкая (2.0/5)
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Категории4
КнигаМиниатюрыВаргеймВторая мировая война
Категории
КнигаМиниатюрыВаргеймВторая мировая война
Механики1
Симуляция
Механики
Симуляция
ИнформацияОтзывыДополнения25ФорумВидеоФотоФайлы

Об игре

The basic unit is the battalion, usually comprised of three stands of infantry or three vehicles. The basic command formation would be (depending on nation/year) a Brigade or Division. Each Brigade/Division has an attached commander, and each side has a CinC stand. Commanders have Leadership ratings which influence initiative and the pace of the game. The overall rating of a formation determines which Decision Die (Activation) it uses, which determines how many units may act, how many auto-rallies you get, etc.

Units are rated by morale, which is the key element of the game. A unit's morale determines which attack die you use, which morale die you use, and how many times it can recover from panicking.

Fire Combat: The attacker must make an opposed die roll to hit and damage its target. The attacker rolls a die based upon its morale grade, so a Militia unit roles a d6 while an Elite unit roles a d12 to hit. The defender rolls a Cover Die based upon covering terrain; open (d4), light cover (d6), type of tank (light, Med. Heavy) etc. The difference determines how many disorder markers the target takes, and can force a Panic Check.

Attached companies provide fire support, and special units are important in the game. A unit can have up to four attached companies that provide Fire Die bonuses, help recover Disorder markers, etc. Example, a Battalion with an attached HMG company (+2), Mortar Company (+1), AA Company and Medical Company would get a +3 on its Fire Die, force attacking aircraft to make a Morale Check to press a ground attack, and automatically remove one Disorder Marker per turn.

The rules are fairly comprehensive and cover all the basics of the period -- air superiority over the battlefield, ground attack, artillery, smoke, amphibious landings, fortifications, mines, engineers, supply, paratroopers, gliders, etc.

Also included is a set of rules on generating battles and battlefield terrain, basic army lists, equipment lists, and some sample battles and campaigns.

(from the publisher's web site)

Expanded by:

Panzer Korps: Campaigns – Rules & Scenarios

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Информация

Год2008
ИздательHoplite Research Games
ДизайнерManny J. Granillo
Игроки2–8 чел.
Время240 мин