Esprit de Corps: Power & Glory – Fast Action Wargames Rules for 19th Century Warfare
2009 · Partizan Press
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Esprit de Corps – Power and Glory is designed to meet the challenge of bringing to life this exiting period of history in the form of fast-moving, exhilarating and true to life games of skill on the table-top, redolent with all the atmosphere, colour and heroism of the battlefields of the times.
Users of Esprit de Corps and Esprit de Corps A House Divided will be familiar with the general format and content of this rule book and with the rule mechanisms employed. Indeed there is some overlap in the period covered with that covered by Esprit de Corps, and complete overlap with A House Divided which is specifically honed to bring out the historical nuances and characteristics of the American Civil War. That is deliberate and in the latter case unavoidable given the broader canvas which Power and Glory seeks to address. For battles in the Crimea or the Indian Mutiny, for example, you have the choice to use either Esprit de Corps or Power and Glory for your wargames, the outcome will be more or less the same. Later in our period casualty rates increased with the widespread introduction of efficient breech-loading firearms and artillery and more effective machine-guns, and there was a resulting tendency to employ a somewhat more dispersed deployment of troops in the line of battle, all of which are accurately taken into account in these rules. Of course the development of Power and Glory' has benefited enormously from the experience of the authors with the two previous publications in the Esprit de Corps series and with rule books in the parallel Warlord series covering warfare in earlier periods of history.