Cold War 3! Rules for Modern Warfare 1960-1990
2017 · Rooksdown Games
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COLD WAR3! Rules for Modern Warfare 1960-1990 allows you to field a tabletop army (and fight with it) in 6mm, 15mm or even 20mm (or any combination thereof!) from the early Cold war right up to it's finish in 1990.
This comprehensive rulebook includes TWO complete orders of battle for the American and Soviet forces split into three sections:
1960-'70 -Early;
1970-'80 -Middle; and
1980-'90 -Late COLD WAR if you will.
This book covers rules for armoured, mechanised and infantry assaults, movement, firing, night fighting, engineers, scouts, snipers, medics and battlefield recovery.
It also includes rules for modern anti-tank weapons from the AT-3 through to the TOW II and Milan ATGM's as well as modern armour such as ERA (explosive reactive armour), Composite (such as Chobham) and things such as side skirts and improvised armour.
Rules for artillery, including all of the sub-munitions such as FASCAM (scaterable mines), DPICM (boosted rounds), Copperhead (guided rounds) and High Explosive, chemical and smoke rounds as well!
Rules for air support and even surface-to-air-missiles, aircraft firing on ground targets, straffing runs, bombing runs and avoiding ground fire are all included as well as such ordinance as smart bombs, high explosives, rocket pods and even napalm! Loitering, air to air combat and re-arming are also included. Rules for helicopters, gunships and even medical evacuation are covered in depth as well.