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Barbarossa: Kiev to Rostov, 1941
EN

Barbarossa: Kiev to Rostov, 1941

2008 · GMT Games

1–4 игроков
240 мин
12+
Сложная (4.2/5)
В коллекциюВ вишлистЗаписать партию

Начать вести коллекцию и учёт партий уже сейчас:

Создать профильВойти
Категории2
ВаргеймВторая мировая война
Категории
ВаргеймВторая мировая война
Механики3
Бросок кубиковГексагональная сеткаСимуляция
Механики
Бросок кубиковГексагональная сеткаСимуляция
ИнформацияОтзывыДополненияФорумВидеоФотоФайлы

Об игре

GMT's fifth epic game in its award-winning series of east front games, Barbarossa: Kiev to Rostov. This is a two-player, or two-team, operational level game depicting the battles of the southern wing of the Axis invasion of the Soviet Union during 1941. This game picks up where an earlier game in this series, Barbarossa: Army Group South, left off. It begins in mid-August and ends in December 1941, historically near the cities Kharkov and Rostov.

COMPONENTS:

• Four maps (maps J, K, KK and R)

• Separate Scenario Sheet for Scenarios 1 and 4

• Three Soviet Set-Up Cards

• Two Axis Set-Up Cards

• One 11x17 inch folded Chart Card with Combat Results Table, Terrain Effects Chart, movement charts, artillery and Non-Op HQ charts

• One 11x17 inch folded Chart Card with “How to Read Units” information, air combat, AA fire, interdiction effects, overrun and combat-related charts

• One light blue 11x17 inch folded Chart Card with Scenario Tables, Victory Conditions and a second Combat results Table

• One 8 and 1/2 x 11 Card with Turn Record track and Weather Table

• Two Air Unit Status/Unit Rebuilding Cards (one each for Soviet [tan] and Axis [gray])

• Cards 1120 die-cut counters in four counter sheets

• One ten-sided die

THE GAME

This comprehensive game system was designed at a scale for divisions but it accommodates the many independent brigades, regiments, and special battalions that were also available for this campaign. These include units for rocket artillery, heavy artillery, armored trains, assault guns, engineers, Stukas, Sturmoviks, anti-aircraft guns, NKVD, Stormtroopers, militia, base units, and more. You can tailor your army to fight a lengthy campaign over variable conditions.

Despite its size we have kept the overall rules within the context of other games in this series thereby leaving nearly all mechanics familiar to veteran East Front Series (EFS) players. Such familiar mechanics include ranged artillery, air units for close support or interdiction, Soviet HQs, retreat or stand orders, weather, reaction movement, railroad movement, strategic movement, overruns, combined arms, fortifications, special supply situations, and more. Veteran players should be able to pick up game play right away. For those who are new to the series, many examples of play will be found in the rules book as well as a Learning scenario to fully illustrate game play and some of the decision making for each battle.

Note that all games of the Barbarossa, or EFS, series are built to fit together. If space is at a premium for you, please note that four of the eight scenarios here in this game alone require only one map or less.

Barbarossa: Kiev to Rostov challenges you to balance your attack and defense in each sector of the game map, regardless of scenario. Neither side has sufficient resources in either troops or supplies so the key to winning will be good game play and a sound plan. Can you do bet

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Информация

Год2008
ИздательGMT Games
ДизайнерTony Curtis
Игроки1–4 чел.
Время240 мин
Возраст12+
Ранг в каталоге#6937