Warhammer Age of Sigmar (Second Edition) Core Rules
2018 · Games Workshop Ltd.
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Об игре
Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors drawn from the many warring factions that inhabit the Mortal Realms, paint your models to personalise your collection, and take them to the tabletop to play fast-paced games of strategy and action that will allow you to tell your own stories within the Age of Sigmar.
The new edition of Warhammer Age of Sigmar features the most comprehensive look at the core rules since the first Generals Handbook, and like those changes, the new ones will have an equally huge impact on the tabletop.
Artefacts of the Realms
The Mortal Realms are enormous, and the factions that fight among them are characterised as much by which of the realms they hail from as by their Grand Alliance. Previously, we’ve seen this represented largely through creative paint jobs and appropriate basing, with some hobbyists using clever conversions to identify where their force comes from. Now, in the new edition, you’ll be able to represent where your army hails from with 84 new magic items. When you’re writing your army list, you have the option to pick a Realm for your army to be from. As well as providing you with loads of opportunities for roleplaying (not to mention painting and converting), you’ll be able to replace one of your normal Artefact picks with a special artefact from your chosen realm.