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Death Valley: Battles for the Shenandoah
EN

Death Valley: Battles for the Shenandoah

2019 · GMT Games

1–2 игроков
300–1200 мин
Очень сложная (4.3/5)
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Категории4
Гражданская война в СШАГражданская войнаПостнаполеоновская эпохаВаргейм
Категории
Гражданская война в СШАГражданская войнаПостнаполеоновская эпохаВаргейм
Механики9
Жетонная системаБросок кубиковДвижение по сеткеГексагональная сеткаЛиния видимостиОчки движенияСценарная / КампанияСимуляцияЗона контроля
Механики
Жетонная системаБросок кубиковДвижение по сеткеГексагональная сеткаЛиния видимостиОчки движенияСценарная / КампанияСимуляцияЗона контроля
ИнформацияОтзывыДополнения1ФорумВидеоФотоФайлы

Об игре

Death Valley: Battles for the Shenandoah is the seventh installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games.

Death Valley: Battles for the Shenandoah contains eight battle games with multiple scenarios. They range from division level contests on half sized maps to two map battles between armies. Experienced players will be able to play many of the scenarios in one sitting. The rules compare the development of the cavalry, and the changes in infantry and artillery organization and tactics in 1862 and 1864.

Three Battles of the Shenandoah Valley Campaign of 1862

In a campaign still studied in military academies, Confederate General Thomas J. (Stonewall) Jackson engaged and defeated the Union forces pursuing him. Greatly outnumbered and at times facing three Union armies, Jackson defeated them all within ten weeks, at one point completely freeing the Shenandoah Valley of Union forces. Three battles from Jackson’s 1862 Valley Campaign are featured.

Kernstown, March 23, 1862

Winchester, May 25, 1862

Cross Keys and Port Republic, June 8-9, 1862

Five Battles of the Shenandoah Valley Campaigns of 1864

New Market, May 15, 1864

2nd Kernstown, July 24, 1864

3rd Winchester, September 19, 1864

Fisher's Hill, September 22, 1864

Cedar Creek, October 19, 1864

The Great Battles of the American Civil War Series:

This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the oftentimes-chaotic nature of the 19th Century battlefield at the regimental level.

Changes have been made to the series rules for Death Valley in order to enhance their clarity and simulation value. Veteran players will find the revised rules to be very familiar, with the main differences being in the user-friendliness of the rulebook, as well as how the game "feels", especially for players versed in Civil War tactics.

Components:

1960 counters

Three 22" x 34" double-sided maps

Two 17" x 22" double-sided maps

One GBACW series rules booklet

Two Battle booklets

Sixteen Activation and Turn Record charts

Two Player Aid Cards

One Terrain Effects Chart

One 2nd Disorder Chart

Two 10-sided dice

TIME SCALE: Each Turn = 1 Hour

MAP SCALE: 145 Yards Per Hex with 25-Foot Elevations

UNIT SCALE: 50 Men or 1 Cannon per Strength Point

description from GMT website

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Информация

Год2019
ИздательGMT Games
ДизайнерRichard H. Berg
Игроки1–2 чел.
Время300–1200 мин
Ранг в каталоге#5912