1996 · Descartes Editeur
The Theme
In the fourteenth century, the Atlantic was an ocean without end and America was yet to be discovered. The Mediterranean was a sea of great prosperity - the only route between East and West. The greatest fleets of the age battled for the most lucrative trade routes.
Trade cities like Venice, Genoa, Barcelona or Istanbul grew as powerful as whole nations, establishing trade routes as far as North Africa or Middle East, bringing back Spice, Gems or Gold to the western Mediterranean. SERENISSIMA recreates this era, when the Mediterranean was at the centre of world trade.
The Game
Each players assume the role of one of those four city-states. Their goal is to establish their sphere of influence in the Mediterranean, and share all sorts of commodities to make their trading empire the most prosperous. In the course of a game, players must build galleys, hire crew and buy/sell commodities. The value of goods can be influenced by players having monopolies in certain commodities. Players can also take control of ports, thereby earning extra income from players using the port, as well as being able to get this port's specific commodity.
In the end, the scoring is based on the number of ports each player control, but also on the fact that those ports have commodities of different kind available. Ports come in three types : small, medium, and city-states. Whereas small ports are quite easy to satisfy (they need only two commodities to be considered "full"), the four starting city-states are far more difficult to please, as they will need all kind of commodities available (6 additional commodities, plus the one they produce).