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Nemesis: Burma 1944
EN

Nemesis: Burma 1944

2018 · Legion Wargames LLC

2 игроков
360–600 мин
12+
Сложная (3.5/5)
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Категории2
ВаргеймВторая мировая война
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ВаргеймВторая мировая война
Механики3
Бросок кубиковГексагональная сеткаСимуляция
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Бросок кубиковГексагональная сеткаСимуляция
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Об игре

From the designer:

"Nemesis: The spirit of divine retribution against those who succumb to hubris"

While Burma was the backwater of WW2, it contained several of the most colorful characters of the war. The background was such that...

General Stilwell, who despised both British and Chinese (and the current American, except Marshall) leadership, wanted to fight the Japanese with Chinese troops, in Burma or in China. Roosevelt, while having no interest in rebuilding the British Empire, was at the same time incapable of seeing the Chinese Kuomintang regime as fascist as it really was. He often wanted to sack Stilwell for repeatedly reporting on Chinese incompetence and corruption.

Chiang Kai-Shek was more interested in getting his hands on the valuable lend-lease supply the US was sending him through Stilwell, who he hated, than fighting the Japanese. He was not keen on putting Chinese troops under Stilwell's command in Burma since they might become well trained and then possibly turn on Chiang. But he accepted doing so if Stilwell used them for opening up a supply route to China once again.

Churchill was not interested in Burma at all and wanted to focus on Singapore. Mountbatten, the Supreme Commander in India and Burma, wanted to attack into Burma, but through an amphibious assault further south instead. Wingate (some thought him to be certifiably insane) wanted to land special trained brigades in the middle of Burma and from there reconquer Southeast Asia.

General Slim, who had to put up with his rude and querulous colleagues, Stilwell and Wingate; his flamboyant chief Mountbatten; the hopeless and incompetent Chiang Kai-Shek, just wanted to defeat the Japanese there in the north and from there retake the rest of Burma.

In the meantime, in 1944, the Japanese, being outnumbered and with hardly any supply, said "enough is enough" and attacked. Why not? It worked in 1942. But this time Japanese hubris met Slim, the best British General of WW2, in the west; Stilwell's well trained and hard fighting Chinese troops in the North; Wingate's Chindit brigades in the middle amongst them; Chinese Yunnan soldiers who, after Chiang finally let them loose, took heavy casualties when investing the Japanese in the east. This time, after many ferocious battles, the Japanese met their Nemesis and were, in the end, utterly defeated.

Nemesis features my "Open Game Turn" system. The Game Turn consists of only four phases: Assault (where a unit may move and "overrun"); Attack; Supply Check; Reinforcement. The phases are drawn as chits, so you will not know in what order they will appear, with the exception of the first chit in a Game Turn which is chosen from the first three drawn chits in the previous Game Turn. Both players have a set of four Phase Chits each and they take turns drawing them. The game mechanics are easy to master. The game play may not.

The quality of the unit is the most important feature. Basically it affects four aspects: Not only will a

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Информация

Год2018
ИздательLegion Wargames LLC
ДизайнерKim Kanger
Игроки2 чел.
Время360–600 мин
Возраст12+
Ранг в каталоге#9644