Advanced Heroquest
1989 · Diseños Orbitales
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Advanced HeroQuest is a dungeon crawl related thematically to HeroQuest (which was a co-development with Milton Bradley) but mechanically wholly unrelated to that game. While the basic concept of both is the same, four heroes venture into a dungeon to fight monsters and gain treasure, but Advanced HeroQuest's rules are more detailed and complex.
The major additions and changes include:
fully solo playability
more complex combat system (roll to hit versus target's weapon skill, then roll to wound vs target's toughness), including ranged combat, critical hits and fumbles
two phases of game play: exploration, combat
random dungeon generation system
modular game board
multiple colleges of magic and spell books
henchmen (in base game, as opposed to being in an expansion)
fate points (the "undo" feature)
Games Workshop set Advanced HeroQuest in the Warhammer universe, presumably to foster sales of their miniatures. The campaign world is easy to ignore, however, should players rather keep things generic. Advanced HeroQuest also includes rules for using the characters and monsters from HeroQuest, should players want to do so.