Перейти к содержимому

Мы используем cookies (о чём даже написали в Политике конфиденциальности), чтобы сделать сайт ещё лучше.

Dice Club
ЛентаСообществаИгрыДополненияСамые играемые
Dice Club

Социальная сеть для тех, кто инвестирует в картон.

Что умеет сайтО проектеКонтактыСоглашениеКонфиденциальность
© 2026 Дайсклаб (Dice Club). Сделано в СибириPowered by BoardGameGeekPowered by BoardGameGeek
КаталогЛентаВход
Среди Знати

Среди Знати

Among Nobles · 2015 · Among Meeples

3–5 игроков
90–120 мин
14+
Средняя (2.8/5)
В коллекциюВ вишлистЗаписать партию

Начать вести коллекцию и учёт партий уже сейчас:

Создать профильВойти
Категории4
Эпоха ПросвещенияКарточная играЭкономикаРенессанс
Категории
Эпоха ПросвещенияКарточная играЭкономикаРенессанс
Механики2
Большинство в зонахОткрытый драфт
Механики
Большинство в зонахОткрытый драфт
ИнформацияОтзывыДополнения1ФорумВидеоФотоФайлы

Об игре

Establish the most powerful and prestigious family dynasty through marriage alliances, warfare and intrigue in feudal Europe.

Among Nobles is a card game where players establish and expand a family dynasty in feudal Europe. Each player starts with a married couple, the ancestral lord and his lady. Throughout the game new family members are added through birth and marriage. Three generational changes occur where the oldest generation perishes due to old age.

The players take turns activating one of their characters or couples. An activation lets you pick a series of actions in a horizonal row on the character. Since a wife’s actions are added to her husband’s, activating couples can be more efficient than activating single characters.

Players advance their influence in the game by waging war, earning gold and expanding their family. As the game progresses, more powerful nobles come into play. Red nobles are commanders: strong on warfare actions. Blue nobles are devout: strong on piety actions. Yellow nobles are tradesmen: strong on commerce actions. Green nobles are negotiators with special abilities or intrigue actions.

Gold is used to buy extra actions, pay for wedding feasts, muster armies and pay for the education and finer upbringing of male heirs. Armies are used to wage war, bringing riches and prestige back from distant provinces. Prestige points are a measure of your influence on society. The player with the most prestige points at the end wins the game.

While most daughters get married off to other families, the sons continue your family’s bloodline. Games can be won and lost because of the right or wrong marriages.

Рейтинг DiceClub
-
Нет оценок
Рейтинг BGG
6.7/10
622 оценок на BGG

Информация

Год2015
ИздательAmong Meeples
ДизайнерMorten Andersen
Игроки3–5 чел.
Время90–120 мин
Возраст14+
Ранг в каталоге#5788