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Victory Roads: From Bagration to the Fall of Berlin 1944-1945
EN

Victory Roads: From Bagration to the Fall of Berlin 1944-1945

2015 · Hexasim

2 игроков
120–1440 мин
12+
Сложная (3.5/5)
В коллекциюВ вишлистЗаписать партию

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Создать профильВойти
Категории2
ВаргеймВторая мировая война
Категории
ВаргеймВторая мировая война
Механики8
Бросок кубиковДвижение по сеткеГексагональная сеткаОчки движенияНесколько картТаблица результатов бояСимуляцияЗона контроля
Механики
Бросок кубиковДвижение по сеткеГексагональная сеткаОчки движенияНесколько картТаблица результатов бояСимуляцияЗона контроля
ИнформацияОтзывыДополненияФорумВидеоФотоФайлы

Об игре

June 1944, the Allies have finally opened the second front demanded by Stalin. The Red Army then launches the Bagration operation. Bringing considerable resources, over 2 million men and 4,000 tanks, it aims to liberate Belorussia. Taken by surprise, the German Army Group Center collapses quickly. The Soviets then advance 600 km in a month, causing an unprecedented defeat to the Germans. They are stopped at the gates of Warsaw, where the insurgency that has just started will be ruthlessly suppressed.

But the Axis forces are not yet beaten and 10 months of fierce fighting will be necessary until the final victory.

Victory Roads is a historical simulation retracing the campaign on the Eastern Front, from June 22, 1944, the day of the launch of the offensive Bagration in Byelorussia, until May 1945 in Berlin.

Victory Roads uses the same game system as Liberty Roads, our wargame on the Western Front, from the D-Day to April 1945, while integrating the specific characteristics of this campaign. The counters are the divisions (Axis) and corps (Soviets) of both sides involved in the campaign.

The system focuses on the different structure of the two opposing armies. Supports represent the effects of various materiel, equipment, as well as specific battle events.

Players who are used to play with Liberty Roads should find Victory Roads very familiar.

The main difference the game offers relies in the way to handle the Soviet player’s offensive. A TO marker represents an area of logistic and administrative support from the Chief Commander of Stavka. Theaters of Operation markers are somewhat similar to PLUTO markers although slightly more tricky to handle. They

Scenarios

Budapest-Vienna (7 turns: January-April 45), an initiation scenario to learn the system basics

Bagration (4 turns: June-August 44)

Bessarabia (7 turns: July-September 44)

Downfall (9 turns: January-May 45)

The Campaign game (24 turns), with historical setup or semi-free Soviet setup

Game components

2 standard maps (A1 size) + 1 small map (A4 size) - printed on both sides

924 die-cut counters (1/2") - 3 countersheets with 308 counters on each

One full-colour rules booklet with designer notes (28 pages)

Game aids - 9 A4 size and 2 A3 size

Two 6-side dice

Box

(source: Hexasim website and user's description)

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Информация

Год2015
ИздательHexasim
ДизайнерNicolas Rident
Игроки2 чел.
Время120–1440 мин
Возраст12+
Ранг в каталоге#7539