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Fallen Land: A Post Apocalyptic Board Game
EN

Fallen Land: A Post Apocalyptic Board Game

2017 · Fallen Dominion Studios, LLC

2–5 игроков
120–300 мин
14+
Сложная (3.7/5)
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Категории5
ПриключенияКарточная играЭкономикаПолитикаНаучная фантастика
Категории
ПриключенияКарточная играЭкономикаПолитикаНаучная фантастика
Механики4
Движение по зонамБросок кубиковТорговляУникальные способности игроков
Механики
Движение по зонамБросок кубиковТорговляУникальные способности игроков
ИнформацияОтзывыДополнения7ФорумВидеоФотоФайлы

Об игре

Set in a post-apocalyptic sci-fi setting, Fallen Land: A Post Apocalyptic Board Game is a hybrid game that combines the elements of a strategy board game, with card building and role-playing. It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?

Our answer is Fallen Land. As a player, you are the leader of a unique faction of survivors competing for primacy in the ruinous aftermath of post-apocalyptic America. You must manage and enhance your town, protect your citizens and secure resources. You will also have to make and break treaties to endure, amidst a myriad of bribery and betrayal by the other players. But that is just where the adventure begins! You must also direct your agents (a party of characters), to explore the rugged landscape, establish your territory and solidify your agenda.

Game play is comprised of Turns. Each represents one month and is divided into Phases and Sub-Phases. The First Player resolves each Phase and Sub-Phase followed clockwise by the other players, before proceeding to the next Phase or Sub-Phase. A Turn is over when all players have had the opportunity to act or pass on each Phase.

I. Effects Phase *

1.) Resolve.

II. Town Business Phase *

1.) Deal.

2.) Resource Production.

3.) Auction House.

4.) Roll 1d10 on Town Events Chart.

5.) Financial period.

~Sell.

~Purchase.

~Hire (NPCMs).

III. Party Exploits Phase *

1.) NPCMs move.

2.) Choose Party Exploits (4 weeks to spend).

~Movement, spend 1 week.

~Encounter, spend 1 week.

~PVP, spend 1 week.

~Resource, spend 2 weeks.

~Healing, spend 2 weeks.

~Mission, spend 3 weeks.

IV. End Turn Phase *

1.) Adjust Turn Marker.

2.) Pass the First Player Sheet.

Resolve an Action Card in each Phase or Sub-Phase as directed by the card.

A player's town is simulated by a Town Play Mat. Players organize their owned Resources, inventory, Party Characters, excess Characters and movement bonuses here. In addition, Town Play Mats can be upgraded three different ways: Town Defense Chips, Town Technologies and Action Cards. The first two upgrades are available for purchase during the Town Business Phase. However, Action Cards are dealt at the beginning of each Turn and are also drawn as a reward.

Players also manage their Party consisting of five Character Cards. Characters may be equipped with gear (Spoils Cards), to increase their Base Skills. A party can move around the map, draw Encounter and Mission cards (stories) which contain Skill Checks (challenges) and even

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Информация

Год2017
ИздательFallen Dominion Studios, LLC
ДизайнерSean Cahill
Игроки2–5 чел.
Время120–300 мин
Возраст14+
Ранг в каталоге#5747