2015 · Multi-Man Publishing
Beyond the Rhine: The Campaign for Northwest Europe, September 1944 - April 1945, begins with the German Army reeling from a string of near-fatal defeats, and in full retreat to the safety of the West Wall where it hopes to make a stand. The Allies, flush with victory, believe one more push will bring them home for Christmas.
The expected walk-over was not to be, and players will find either army a challenge to command. Allied material superiority is (mostly) balanced by German tenacity, rugged terrain, and lousy weather. Defensive-minded players will be happiest playing the Germans, but players of all temperaments will discover that there is still plenty of torque left in the Axis even at this late stage of the war. The Allies will not cross the Rhine without a tough fight!
Beyond the Rhine is a big game, with 3.5-mile hexes, 3.5-day turns, and counters for units from battalions up to divisions. At this scale the various Western Front battles-Market-Garden, Hürtgen, Bulge, Nordwind, Remagen, etc.-have an operational ebb and flow, but can also be viewed in relation to the whole front. A comprehensive game like this one, covering the entire Western Front, was long overdue.
Special rules in this 14th game of the Operational Combat Series have been carefully designed to recreate this fascinating campaign. They include:
Random events similar to what are found in the award-winning DAK. These cover things like Fuel Shortages, Arty Ammo Stockpiles, Lost Couriers, Railway Strikes, and Dambuster Raids. The 58 possible events add a lot of historical flavor but require very little rules overhead.
The importance and difficulty of the Rhine crossings are distilled into rules allowing the bridges to be blown and repaired, and pontoons to be emplaced.