Air War: Modern Tactical Air Combat
1977 · Hobby Japan
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(from the box lid:)
Air War: Modern Tactical Air Combat is a unique, ultra-complex simulation of almost every facet of modern aerial combat. Thirty of the most important aircraft types to emerge since 1952 - from the Soviet Union, United States, Great Britain, France, Israel and other nations - do battle in historical scenarios from the Middle East to Vietnam, from Korea to India-Pakistan, and in various hypothetical scenarios that include World War Three. The game is played on a geomorphic map across which playing pieces move through a hexagonal grid, which functions like the squares of a chessboard in regulating movement. Probability charts reveal the outcome of various game functions.
Contents: 48-page rules booklet; 16-page booklet of additional rules & scenarios; 72-page chart booklet; 700 die-cut cardboard playing pieces; eight 8-1/2" x 11" soft map sections; and various play aids.
Level of Complexity: Very High
Average Playing Time: 2 hours
Suitability for Solitaire Play: Very Low
(BGG description:)
At one point called the most complicated wargame ever. This modern air combat game has a scale of 1 airplane per counter, 500 feet per hex and 2.5 seconds per turn.
The rule book is 48 pages long with 28 of those being rules. There is a large display for keeping track of each plane (4 per display) with a separate track for throttle, weapons, acceleration, turning at 5% increments, altitude and attitude giving each plane a true xyz position.