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Longstreet Attacks: The Second Day at Gettysburg
EN

Longstreet Attacks: The Second Day at Gettysburg

2018 · Revolution Games (II)

1–4 игроков
90–720 мин
12+
Средняя (3.5/5)
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Категории4
Гражданская война в СШАГражданская войнаПостнаполеоновская эпохаВаргейм
Категории
Гражданская война в СШАГражданская войнаПостнаполеоновская эпохаВаргейм
Механики6
Жетонная системаБросок кубиковДвижение по сеткеГексагональная сеткаЛиния видимостиОчки движения
Механики
Жетонная системаБросок кубиковДвижение по сеткеГексагональная сеткаЛиния видимостиОчки движения
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Об игре

Longstreet Attacks: The Second Day at Gettysburg is a two-player Tactical level board-wargame simulating the fighting on July 2nd, 1863 during the second day of the Battle of Gettysburg and focuses on the southern portion of the battlefield. These engagements involved General Longstreet’s attack against Sickles’ positions, with troops from Hood’s and McLaws’ Divisions, assisted as well by Anderson’s Division of A.P. Hill’s Corps.

The game is specifically designed to be a playable regimental-scale game that players can complete in a long evening. It allows the players the immersive experience of tactical combat without the heavy rules overhead normally found in such games, while also delivering a comprehensive experience of limited intelligence and unexpected events. The game features the Blind Swords chit-pull system which emphasizes the three “FOW’s” of military conflict: fog-of-war, friction-of-war and fortunes-of-war. With each chit pull, players will be challenged to make tough decisions based on their assessment of the situation at that moment. Unlike traditional chit-pull systems, the Blind Swords system ensures that no combat units can be counted on, or conversely, counted out. This yields an environment of tense action and constant surprises – an environment that will challenge each player.

UNITS

All regiments and batteries of the Army of Northern Virginia and the Army of the Potomac that took part in these actions are represented in the Order of Battle. Each unit has a Strength Point number, with each point equaling 50 men or 1 artillery piece, and a Cohesion Rating, representing the unit’s morale, training and experience.

SYSTEM HIGHLIGHTS

Combat and Cohesion System: The combat system is “firepower” based and utilizes the unit’s size and Cohesion Rating to determine its effectiveness. The combat system is driven by a unique four-D6 dice mechanic. All four differently-colored dice are rolled simultaneously. The black and white dice generate an initial result ranging from 11 to 66. The other two dice (red and blue) simultaneously give the players the tangible effect of the initial result and represent physical casualties suffered by the unit (the red die) and the morale effect of the enemy’s fire (the blue die).

Orders System: A player must first choose one of four possible Orders that an activated Brigade will operate under – Attack, Defend, Maneuver or Rally. Each Order has specific parameters that provide benefits and restrictions. This Order choice can be critical to a unit’s performance during its activation.

Chit-Pull System: The Blind Swords chit-pull system is a unique mechanic and generates challenging actions and difficult decisions for the players. It features four different types of chits, all of which reside in the same cup, each with special effects:

Division Activation Chits. These activate any one Brigade (not yet activated)

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Информация

Год2018
ИздательRevolution Games (II)
ДизайнерHermann Luttmann
Игроки1–4 чел.
Время90–720 мин
Возраст12+
Ранг в каталоге#6056