Death Ride Kursk: Totenkopf
2014 · Grognard Simulations, Inc. (GSI)
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Death Ride Kursk: Totenkopf builds on the existing Death Ride Kursk games for the XLVIII Panzer Korps by adding the IInd SS Panzer Korps Division Totenkopf. This project takes the Death Ride Kursk game system to a new level. The maps for the entire 9 game series have been redone. The design for the new maps was done by Rick Barber and the artwork by Kyle Gebhardt. Game play is still characterized by the BOS, or Battlefield Operating Systems. The rules have been restructured to include all of the rules for the enhancements. They have also been reformatted to make it easier to understand and improve rules clarity. Remember that even though the basic system is an I-Go-U-Go type system the order in which units move and actions occur is very open. Players have a tremendous amount of flexibility to perform firing, movement, and obstacle removal, can be done when the player needs them to be done. This means you get to control the synchronization of the battles activity to suit your plan.
While the rules are now quite large, they are very comprehensive. Players will find great richness and depth in the level of detail. There are now four different levels of game rules play. From Basic to Ultimate. For those wanting to play the basic game system you will still find great depth and detail. For those wanting the ultimate experience you will find plenty of additional rules in the enhancements to make you feel like a real staff officer.