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Epic Resort
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Epic Resort

2014 · Floodgate Games

2–4 игроков
60–120 мин
12+
Средняя (2.5/5)
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Создать профильВойти
Категории2
ФэнтезиПираты
Категории
ФэнтезиПираты
Механики3
Построение колоды/пулаУправление рукойРасстановка рабочих
Механики
Построение колоды/пулаУправление рукойРасстановка рабочих
ИнформацияОтзывыДополнения5ФорумВидеоФотоФайлы

Об игре

Players compete to build the best resort for attracting fantasy heroes and tourists looking for fun and relaxation. The more you attract, the more likely monsters will attack!

OverviewHire and train your workers, build and upgrade your attractions, and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The highest scoring player when all monsters are defeated is the winner.

SetupEach player begins with a humble resort consisting of a Beach, a Tiki Hut and a small number of Tourists, placed at each attraction. Each player starts with their own worker Deck consisting of 7 Apprentices, 3 Street Performers, and 3 Lazy Peons.

GameplayEach round consists of 4 phases:

Phase I - Get to Work

Each Player draws a hand of 5 Workers from their Worker Deck.

Players simultaneously send worker cards from their hand to do work at each of their Attractions. Any missing units of work (are required by the Attraction) cause Tourists to leave before gathering resources.

Players gain the primary resource of Gold by having more tourists at each attraction, and Flair by having less tourists.

Phase II - Action: Attract, Hire & UpgradeIn order, players take one action per turn or pass. Players will be interacting with common draft areas, as well as using abilities from their own workers and attractions. Possible actions include:

Attract Tourists from the Dock (Spending Flair) - Tourists are placed at attractions, potentially increasing the Gold gained on the subsequent turn.

Attract a Hero from the Dock (Spending Flair) - Heroes start with low health, which is gained at the end of each round. Fully Rested Heroes are scored for Victory Points.

Upgrade an Attraction (Spending Gold) - Providing higher tourist capacity, better Gold payout, better abilities and more Victory Points. Upgraded attractions typically require more workers to keep them fully staffed.

Train or Hire new Workers (Spending Gold) - Upgrade your workers to provide more work, or better abilities. Training locks a worker draft pile, preventing other players from upgrading to that particular worker during the round. Training workers is a 1-for-1 exchange, keeping players' Worker Deck lean by design.

Pass - The first Player to Pass becomes the Start Player for the next round

Any time during a player's turn, he may use abilities from fully-staffed attractions, or discard worker cards to use their unique abilities.

Phase III - A Ship ArrivesThe dock is refilled with new Heroes and Tourists from a center pile. While refilling, it's possible to trigger a Monster Attack!

If an Attack! card is revealed, the top Monster from the Monster Pile will choose which player it's attacking; typically by Most Tourists or Most Heroes at their r

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Информация

Год2014
ИздательFloodgate Games
ДизайнерBen Harkins
Игроки2–4 чел.
Время60–120 мин
Возраст12+
Ранг в каталоге#6271