2014 · Multi-Man Publishing
Last Chance for Victory is the next entry in The Gamers’ Line of Battle series (LoB) which simulates the Battle of Gettysburg. It is the second game in the series, following the well received None But Heroes about the Battle of Antietam.
The story of Gettysburg is well known or, I should say, the popular rendition of the battle is well known and has certainly been simulated multiple times.
As is usually the case with stripped down, accepted versions of complex events, this narrative misses much flavor and a deeper understanding of what went on. It’s the ‘auto-tour’ version of a much more involved event.
Many things are simply not brought out, or put into proper context, in the affirmed version of the battle:
1) Lee arrived on the field and tried to get his footing when Ewell (on his own initiative) ordered Rodes and Early to attack. Lee wasted no time in ordering Hill to attack with Heth and Pender to support Ewell’s Corps. In the commonly held view, Lee arrived and simply dithered while events unfolded outside his control.
2) There were several opportunities that afternoon and evening to advance and take Cemetery and/or Culp’s Hills. These were missed… but not, as commonly assumed, because one or more leaders were staring at their navels confused or indecisive. What happened and why?