Перейти к содержимому

Мы используем cookies (о чём даже написали в Политике конфиденциальности), чтобы сделать сайт ещё лучше.

Dice Club
ЛентаСообществаИгрыДополненияСамые играемые
Dice Club

Социальная сеть для тех, кто инвестирует в картон.

Что умеет сайтО проектеКонтактыСоглашениеКонфиденциальность
© 2026 Дайсклаб (Dice Club). Сделано в СибириPowered by BoardGameGeekPowered by BoardGameGeek
КаталогЛентаВход
Risk: Godstorm
EN

Risk: Godstorm

2004 · Avalon Hill

2–5 игроков
120 мин
10+
Средняя (2.7/5)
В коллекциюВ вишлистЗаписать партию

Начать вести коллекцию и учёт партий уже сейчас:

Создать профильВойти
Категории3
МифологияЗахват территорийВаргейм
Категории
МифологияЗахват территорийВаргейм
Механики5
Большинство в зонахДвижение по зонамКарточное управлениеБросок кубиковВыбывание игроков
Механики
Большинство в зонахДвижение по зонамКарточное управлениеБросок кубиковВыбывание игроков
ИнформацияОтзывыДополненияФорумВидеоФотоФайлы

Об игре

In Risk Godstorm the players are priests looking to lead their race (Greek, Celtic, Babylonian, Norse, and Egyptian) to dominate the ancient world and the Underworld as well. To do this they will need to marshall their forces, dominate continents, acquire relics of power and call their Gods to earth.

Risk Godstorm uses the basic combat elements of classic Risk but alters many other elements. The game is played on an ancient map of the world that focuses on Europe and Northern Africa. Atlantis is also present and highly desirable however a chaotic event can see the fabled city sink into oblivion, taking all the forces present there with it. At its core the players are trying to control territories and controlling entire continents earns the players bonus units to deploy and further their cause.

As in the play of Risk 2210 A.D., Risk Godstorm is played over 5 rounds (called Epochs here). At the end of that time frame the player with the most Victory Points is declared the winner. Victory Points are earned for the number of territories controlled + region bonuses + control of crypts and altars in the Underworld and for every relic that offers a territory bonus if that territory is controlled. Also like Risk 2210 A.D., the game begins with a number of territories out of play. Here they are called Plague Lands. One of the key differences to classic Risk is that the Underworld can be invaded and defeated units can also be sent to the Underworld to fight again, with some proving themselves worthy enough to return to the Earth.

Risk Godstorm also allows players to play Classic Risk using the Godstorm board for an alternate experience.

Рейтинг DiceClub
-
Нет оценок
Рейтинг BGG
6.3/10
2 748 оценок на BGG

Информация

Год2004
ИздательAvalon Hill
ДизайнерMike Selinker
Игроки2–5 чел.
Время120 мин
Возраст10+
Ранг в каталоге#4522