2011 · Two Hour Wargames (THW Game Design)
The men of my squad are cold, worn out, and short on sleep. We've been fighting for days and our advance seems to be challenged at every step. Just when we think we can take a breather, we're at it again.
Thwack!! Mortar fire and we all take cover. We have to keep moving.
We advance, running as fast as we can covered in layers of clothes against the cold, trying to keep as low as possible as the mortar bombs burst on the frozen ground. Thump, thump, thump. The slow burst of a Chinese heavy machine gun breaks the silence when the mortars stop firing. Another ambush!
It's simple really. In Fire In Korea you are a Platoon Leader and your job is to complete all your missions while keeping your men alive. But that's a tough job as the war was constantly changing. Fire In Korea takes you through the Forgotten War. From the opening period of the NKPA offensive through the other four phases of the war ending with the last phase, the Static War. All are covered and all bring their unique challenges.
Using NUTS!Second Edition as the base, this book gives you three ways to play:
1. You can play one of the six provided scenarios. These can be played solo, same side, or even head-to-head against your friends.