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Death Ride Kursk: 3rd Panzer
EN
Дополнение к Death Ride Kursk: Gross Deutschland

Death Ride Kursk: 3rd Panzer

2011 · Grognard Simulations, Inc. (GSI)

2 игроков
120 мин
12+
Сложная (4.0/5)
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Категории2
ДополнениеВторая мировая война
Категории
ДополнениеВторая мировая война
Механики1
Гексагональная сетка
Механики
Гексагональная сетка
ИнформацияОтзывыДополнения1ФорумВидеоФотоФайлы

Об игре

This game is an Expansion for Death Ride Kursk - Gross Deutschland. Ownership of DRK-GD is required in order to play this game. This will be the second in the series of games that simulate the battle to eliminate the Kursk Salient. This game is an expansion game and players must own DRK-GD in order to play this game. The 3rd Panzer Division held the left flank of XLVIII Panzer Korps and plays a major role in the crossing of the Pena River and keeping the pressure off the Gross Deutschland Divisions left flank so they can push north to Oboyan and Kursk. This game expands the order of battle by 1 Panzer and 1 Infantry Division, 1 Tank Corps, and a Rifle Division. Most of the maps from DRK-GD are reused in this game and an additional (4) 11" x 17" map sections are added along with about 500 additional unit counters and markers.

Death Ride Kursk - 3rd Panzer is GSI's second offering on the Eastern Front. The game focuses on tactical level combat and maneuver during the German attack at Kursk in July 1943.

The game features the 3rd Panzer Division and some supporting XLVIII Panzer Corps units at mostly Platoon and some Company/Battery level and the Red Army (10th Tank Corps, and other rifle and supporting elements) at Company/Battery level. The combat system utilizes combat multipliers that players must use correctly to have the best effect. Each hex is 330 meters. Turns are 2 hours long during the day and 4 hours at night. The rules are modeled around the seven battlefield operating systems which make them easily understood and easy to learn. Unlike other games at this level the rules are not massive. This system features extensive use of obstacles (mines, wire, improved positions, and fortifications), a patrol rule, overwatch fire, air and artillery support, and reserve movement. These obstacles help channel the attack and force the Germans into kill sacks and forcing them to push through the heavy resistance to take ground. Overwatch is a type of fire that allows the player to move a short distance and then setup to fire suppressive fire at enemy units that might otherwise use opportunity fire. Reserve movement will allow a player to respond to enemy movement and move more units into a hex to strengthen it before an assault. Units are modeled to represent the 2 major types of weapons that most units have. Secondary (usually small arms) and a primary (main gun, machine guns, etc...). These weapons may fire at different targets if they want. They also effect targets differently. Suppression is also handled uniquely in this game. Units that are suppressed get a defense bonus since they take better advantage of the terrain in the hex, while at the same time they have their other factors reduced. Units are also modeled as needing transports and get the benefits of movement from them with the vulnerability that goes with it. The battle follows the divisions actions during the 10 days of the battle. The division operated on the

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Информация

Год2011
ИздательGrognard Simulations, Inc. (GSI)
ДизайнерChristopher Fasulo
Игроки2 чел.
Время120 мин
Возраст12+