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Дополнение к Chariots of Fire: Warfare in the Bronze Age, 2300-1200 B.C.

Chariots of Fire: Chariots of the Gods

GMT Games

1–4 игроков
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Категории3
ДополнениеАнтичностьВаргейм
Категории
ДополнениеАнтичностьВаргейм
Механики4
Жетонная системаБросок кубиковГексагональная сеткаСимуляция
Механики
Жетонная системаБросок кубиковГексагональная сеткаСимуляция
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Об игре

Chariots of the Gods (CG) simulates tactical-level combat in the period of India’s ancient Vedic era. Covering a period extending from roughly 1700 to 800 BCE, the age of Vedic India was one of sweeping battles between great kingdoms for supremacy over northern India. This was the age of the chariot-knight, whose prowess with the compound bow from his speeding war-car inspired legends. Often the bravery of the charioteer, whose skill in commanding the vehicle safely through the chaos and danger of the ancient battlefield was no less legendary.

Given the heroic nature of the age, the Chariots of Fire Heroes rules have been expanded to portray the fighting styles in the Vedic poems. All scenarios feature Heros and Heroic Challenges. Rather than Heroes engaging in personal combat only on foot, the Vedic heroes duel each other from a moving chariot wielding their bows. The Hero counter represents not only the Hero, but his Charioteer, and his Chattra (banner) all of which may be hit by his opponent.

CG introduces three new unit types:

Javelin Infantry: Javelin/light spear armed troops with no armor and no missile capability, fighting in loose formations. These units provide the shock power for most of the tribes.

Dismounted Chariots: Noted on the reverse side of the CH-2 counter, these are the knights on foot rather than in their chariots. This mode is mostly useful for traversing rivers and other non-chariot favorable terrain.

Lance Armed Cavalry: Early light cavalry armed with lances with limited Shock capability.

There are special rules for river crossings, strongholds, and given the coalition type armies in the larger battles, rules for Tribal Flight.

Battles included in the Module

Hariyupiya River (ca. 1660), the Anu vs. the Vrcivans

Invasion of the Purus (ca. 1540), the Puru-Bharata vs. the Turvasha-Yadu

Battle of the Dasyus (ca. 1500), the Puru-Bharata vs. the Dasyus

Khandava Expedition (ca. 1415) the Bharata vs. the Kikatas

Parushni River (ca. 1400), Tritsu and Bharata vs. the Kings of the Puru Confederation

Yamuna River (ca. 1400), Tritsu and Bharata vs. the Kings of the Puru Confederation

The typical tribal army consists of mixture of Chariots, bow armed infantry, and javelin armed infantry with minimal shock capability. The Vrcivans, Dasyu, and Kikatas are infantry armies composed of Shock or Barbarian infantry along with bow armed infantry. The battles against the Daysu and Kikatas play out on rough terrain which tends to neutralize the Chariots mobility. The Vrcivans, on the other hand, need to force their way across a river and then contest the chariots in open terrain. The other three battles are set piece affairs occurring on mostly chariot friendly terrain showcasing the full capabilities of that weapons system and the dueling Heroes of legend.

The Hariyupiya River battle is on the small side, while the Parushni is the largest, comparable to The CoF Battle of Senzar. The

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Информация

ИздательGMT Games
ДизайнерStephen R. Welch
Игроки1–4 чел.