Heroscape: Agent Carr Promo
Hasbro
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Об игре
Agent Carr
Vydar
Move 6, Range 6, Attack 2, Defense 4
Crippling Glance 15
Before moving normally, you may choose a figure within 3 clear sight spaces of Agent Carr. Roll the 20-sided die. If you roll a 15 or higher, remove 1 unrevealed Order Marker qat random from the chosen figure's Army Card.
Sword of Reckoning 4
Add 4 to Agent Carr's Attack value when attacking an adjacent figure.
Disengage
Agent Carr is never attacked when leaving an engagement.
In the perilous New York City of 2210 A.D., Agent Carr was an elite covert operative known for being impossible to catch off guard—until he returned home one night to find the Twilight Clan waiting. Moments before the ninja Isamu would have killed him, Carr was summoned to Valhalla by the Valkyrie Vydar and given a new mission: to spy on the other Valkyrie as a cosmic war began to unfold. A war that would one day bring him face-to-face with Isamu again.
Their rematch came in the depths of Utgar’s Jutanguard stronghold. Isamu, cloaked in crimson, vanished and reappeared like a phantom, his blade flashing closer and closer—but Carr anticipated the strike. He drove his own sword into Isamu’s chest, delivering the Twilight Clan leader’s final reckoning.