18Gewohnheit Essen Seele Auf: 18Quake
2024 · (Web published)
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Об игре
This first feeling of uncertainty is something I want to come back to when playing 18xx. A anxious, stressful and volitile experience. So this is me trying to invoke these feelings through the 18xx-mechanics.
Some of the biggest pointers in the game:
No safe stocks. Presidency can always be swapped when there are two players owning stocks in the company. Special EMR-rules and auctions give players the possibility to timemly sell liabilities.
Dividends from companies are split between player-owned stocks (cube rails-style). So if 1 player owns 1 stock the company pays 100% to the player.
Companies are randomized and floated in a strict order so there is a “fresh” setup every game. Furthermore there is random setup with “super powers” that are attached to the companies through the game. This creates big assymetri in the game. These are the powers:
MIT engineers
Don't pay track penalties (mountains, etc.). + 1 tracklay (can be upgrade/yellow). Passive income: 20
Jimmy White company
Permanent 2 train (take from box). Not counted as a train to train limit. Cannot operate with only this as a train and must EMR if this is the only owned train. Passive income: 10
Brown 30
Can be 100% player-owned of the same player. Doesn't count against share limit. When the company is paid for its shares it only receives 50% of the cash (rest going to the bank). All their trains get to run 1 last time and is removed after the company ends its operating round. faded trains can't be bought inter-companies. Passive income: 0