2022 · Advancing Fire
Advancing Fire normally works only on deeply historical games, but this time we are proud to produce the work of an important external developer, that is a unique and very interesting release.
TOURNAMENT DIRECTOR’S PACK is the collection of ASL scenarios designed by Enrico Catanzaro (known in ASL community as ecz) with an experience of about thirty years as ASL player and Tournament Director of ASL tournaments, as well as wargamer and chess player. His main attention turned in particular to the balance and replayability, while trying to develop interesting and innovative dynamics. The Tournament Director's Pack features 16 scenarios all using dedicated new rules which are used to decide sides and Victory Conditions at once. We made sure the scenarios were playtested by many different level players, from the best who won many tournaments to the inexperienced ones, and they have shown, with their rules for determining the VCs, to be suitable for all levels, and to have a very high replayability. These scenarios are ideal for use in tournaments or to practice competitive ASL, maintaining a high adherence to the war events they represent.
ecz1 The Bet, Trøgstad, Norway, April 1940. An old classic first created for a scenario design contest on the Game Squad forum and later published by Le Franc Tireur (LFT 181). This is the scenario where CBS made its debut. The Germans must control a village defended by a Norwegian MG company. 5.5 turns on two boards.
ecz2 Liberating Bukovina, Bukovina, July 1941. 6.5 turns and three boards for a Romanian attack vs Russians in the first stage of Barbarossa. Cavalry and tin cans in the OB.
ecz3 Turf Wars in Mongolia, Mongolian-Manchurian border dispute in May 1939. Two boards and 5 turns for this all-cavalry action (with the exception of only two MMCs not mounted at the start). In this scenario Steppe terrain and Sun Blindness are in effect.
ecz4 Flash and Thunder, Neuville-au-plain River, Normandy June 1944, in the first hours of the D-Day. A company of Paratroopers tries to find their officers, regroup, and move toward its objective, avoiding the German garrison patrolling the area and increasing its presence turn by turn. Three boards and 7.5 turns for this scenario where movement is crucial.