2018 · Ostfront Publishing
Missile Threat Solo Rules & Mercenary Air Campaign: this book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign.
The Solo Rules:
These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel tables are also included. The solo game relies on regular playing cards to generate unknown hostile aircraft and ground assets, so prepare to be surprised!
The Mercenary Air Campaign:
Manage a group of fictitious Mercenaries as you purchase aircraft and ordnance, select missions, get paid and attempt to survive! This campaign runs on the basic Missile Threat rules, and is aimed at solo play but can easily be a co-operative game. Players start with a selection of pilots and a pool of funds and must purchase aircraft and ordnance from a weapons market. They then use what they have to fly available missions and if they succeed: get paid.
The Mercenary air campaign is all about the "rule of cool" - you won't be limited to light attack aircraft, but rather any aircraft around in your chosen theater, period and faction. The campaign uses the Complete Aircraft & Ordnance List provided with the Missile Threat rules, and allows you to buy and fly many of the more unusual or lesser used aircraft from the last 60 years, as well as the regulars.