GROWL: Curses + Spells
2019 · Vigour Games
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GROWL: Curses + Spells is a double-expansion in one box, and the expansions may be played individually or combined with each other or other expansions.
CURSES allows for a more complex, longer game experience. It is recommended for 5+ players. After players have been dealt their initial card (Gold or Bite), shuffle all 14 Curses cards into the main deck. Deal the additional 3 cards to each player, prepare the Night cards, and proceed as usual.
Icons only negate other icons, not the entire card. For example, if you have a Cursed Charm (adds 1 wound icon and 1 charm icon) and a Hex (negates all your charm icons), the Hex cancels the charm icon but not the wound icon. If you have a Super Salve (adds 2 salve icons) and a Cursed Gold (adds 2 gold icons and a wound icon), then one of the salve icons negates the wound icon, but you still have your gold icons and an extra unused salve icon.
Holy Water symbol: (Holy Water is bad for werewolves, so if you “turn” while holding this, you might also find yourself dead!)
Infinity symbol: (While in your hand, this negates ALL of a specific type of icon. Infection negates salve icons, Hex negates charm icons.)
SPELLS adds static (ongoing) abilities, plus effects you can trigger by discarding Gold cards. Recommended for 5+ players.
SETUP: After all players have been dealt their starting hands (but before preparing the Night cards), shuffle 3-5 of these expansion cards into the deck. Then prepare the Night cards, and proceed as usual.