Antinomy: Solo Flare
2019 · Button Shy
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This expansion to Antinomy brings in solo with six new cards, and was provided at no extra charge to all backers of the Antinomy Kickstarter campaign.
—user summary
Breaking the laws of spacetime is not without consequences. Once powerful relics are being drained of their magic, and strange solar flares are interfering with your spellcasting. Can you gather the paradox crystals before the continuum is beyond repair?
The new cards are:
Depleted Relics (4): You may use the number and object on these relics to travel as normal, but they do not have an element. They also may not be used to form paradoxes.
Solar Flares (2): These cards may never enter your hand. This means you cannot travel to their location, nor can you form a paradox that would require you to pick up a Solar Flare, including a potential game winning paradox. They may be discarded when new cards come out of the deck.
—from the publisher
In the Solo Flare single player version of the game you are still collecting Paradox Crystals in a manner similar to the base game. Depending on the difficulty you choose, you will be aiming for 5-6 of them. However, like all good games, there is a timer that creeps toward a loss condition in the form of a deck of cards. After all, without an opponent there are three cards (which would normally be the opponent’s hand) and the six new cards from the expansion that you mix together to form a draw pile. If this pile is depleted, you immediately lose the game. The unused staff card is set next to this deck with three crystals placed on it to serve as counters.