2012 · Fantasy Flight Games
Neutral Wissenschaft Warrior/Mystic — Lv. 50+
At 5/7 | Dm 6/7 | Df 8/10 | Ar 4 | LP 26 | Re 10 | Mo 8/12 | AP Varies/4
Innate Abilities: Damage Resistance.
Arch: Theurgia's Attacks affects all units in base-to-base contact with itself.
Overdrive: This Ability can only be used once per game at the end of the Maintenance Phase. If it is, then Theurgia uses its second Attack, Damage and Defense attributes until the end of the turn. Additionally Theurgia's run Speed is increased to 16 inches. Theurgia also suffers Slow Lv. 2.
oooo — X Buster (Magic, Charge)