Anima Tactics: Dinah
2009 · Fantasy Flight Games
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The Fallen Angel Dinah, one of the Supreme leaders of Samael, is a legend among legends. Bestowed with godly powers and carrying within her soul the combined power of light and darkness, she is a positive power who seeks a better future for Gaia.
Light Samael Mystic Leader - Lv. 70
At 5 | Dm 5 | Df 10 | Ar 0 | LP: 15 | Re 12 | Mo 8/12 | AP 3/5
oo - Blessing (Magic, Effect)
All friendly units within Dinah's Control Zone get +1 Attack and Defense as long as this ability remains in effect. This ability may be channeled through Lucera.
Maintenance: o
oo - Darkness Veil (Magic, Effect)
All enemy units within Dinah's Control Zone suffer Blind Lv1. This ability may be channeled through Umbra. Effect 14.
oo - Energy Projection (Magic, Ranged Attack)
Distance (16 inches). This ability may be channeled through either Lucera or Umbra. If it is, then its Distance is halved.
ooo - Devastation (Magic, Attack)
+4 Attack. Dinah makes a single Attack on all units within 3 inches of either Lucera or Umbra. After resolving it, the spirit that was used to channel Devastation is removed from play.
oooo - Reality Fold (Magic, Effect)
Dinah trades positions on the board with either Lucera or Umbra. Dinah may take up to three friendly units within her Control Zone with her; these Characters are placed in base to base contact with Dinah after the switch in positions. This ability may be used to remove Characters from Hand-to-hand combat.