Anima Tactics: Elhaim, Maiden of Light
2009 · Fantasy Flight Games
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The Elhaim, or Maidens of Light, are luminous powers born of pure light before the war in heaven. Many believe them to be angels, whose powers will be essential to saving Gaia from the dark.
Light Summon Warrior/Mystic
Level 40 version
At 6 | Dm 4 | Df 9 | Ar 0 | LP: 15 | Re 11 | Mo 8/12 | AP 3/4
Cost to Summon: oo | Affinity: Light
Atman: 60 | Bind: 2 | Stability: 8 | Shock: -1
Innate Abilities: Flight, Immunity (Poison).
Defensive Mastery: Performing Basic Counterattacks costs Elhaim two action points instead of three.
o - Light Flash (Magic, Effect) All enemy Units in base-to-base contact with Elhaim suffer Blind lv.1. Effect 15.
Limit: Once per turn.
oo - Healing Light (Magic, Effect) A friendly Unit inside Elhaim's Control Zone gains Healing Lv.2.
ooo - Wings of Withdrawal (Ki, Attack) +2 Attack / +2 Damage. If this attack hits, Elhaim may automatically escape
from any hand-to-hand combat she is engaged in and move up to 8 Inches. Elhaim can use this movement even if
she has already moved this turn.
o - Light Beam (Magic, Ranged Attack) Distance (8 Inches). This attack can only be used immediately after successfully