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Anima Tactics: Elhaim, Maiden of Light
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Дополнение к Anima Tactics

Anima Tactics: Elhaim, Maiden of Light

2009 · Fantasy Flight Games

2 игроков
60 мин
12+
Средняя (3.0/5)
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Механики2
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Об игре

The Elhaim, or Maidens of Light, are luminous powers born of pure light before the war in heaven. Many believe them to be angels, whose powers will be essential to saving Gaia from the dark.

Light Summon Warrior/Mystic

Level 40 version

At 6 | Dm 4 | Df 9 | Ar 0 | LP: 15 | Re 11 | Mo 8/12 | AP 3/4

Cost to Summon: oo | Affinity: Light

Atman: 60 | Bind: 2 | Stability: 8 | Shock: -1

Innate Abilities: Flight, Immunity (Poison).

Defensive Mastery: Performing Basic Counterattacks costs Elhaim two action points instead of three.

o - Light Flash (Magic, Effect) All enemy Units in base-to-base contact with Elhaim suffer Blind lv.1. Effect 15.

Limit: Once per turn.

oo - Healing Light (Magic, Effect) A friendly Unit inside Elhaim's Control Zone gains Healing Lv.2.

ooo - Wings of Withdrawal (Ki, Attack) +2 Attack / +2 Damage. If this attack hits, Elhaim may automatically escape

from any hand-to-hand combat she is engaged in and move up to 8 Inches. Elhaim can use this movement even if

she has already moved this turn.

o - Light Beam (Magic, Ranged Attack) Distance (8 Inches). This attack can only be used immediately after successfully

escaping from combat due to the Wings of Withdrawal skill.

Level 50 version

At 6 | Dm 4 | Df 10 | Ar 0 | LP: 15 | Re 11 | Mo 8/12 | AP 3/4

Cost to Summon: oo | Affinity: Light

Atman: 60 | Bind: 2 | Stability: 8 | Shock: -3

Innate Abilities: Flight, Immunity (Poison).

Defensive Mastery: Performing Basic Counterattacks costs Elhaim two action points instead of three.

o - Light Flash (Magic, Effect) All enemy Units in base-to-base contact with Elhaim suffer Blind lv.1. Effect 15.

Limit: Once per turn.

oo - Healing Light (Magic, Effect) A friendly Unit inside Elhaim's Control Zone gains Healing Lv.2.

ooo - Wings of Withdrawal (Ki, Attack) +2 Attack / +2 Damage. If this attack hits, Elhaim may automatically escape

from any hand-to-hand combat she is engaged in and move up to 8 Inches. Elhaim can use this movement even if

she has already moved this turn.

o - Light Beam (Magic, Ranged Attack) Distance (8 Inches). This attack can only be used immediately after successfully

escaping from combat due to the Wings of Withdrawal skill.

ooo - Catastrophic Light (Magic, Ranged Attack) Distance (16 Inch). +2 Damage. If this attack hits its target, all Units

within 3 inches of the target also suffer the attack.

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Информация

Год2009
ИздательFantasy Flight Games
Игроки2 чел.
Время60 мин
Возраст12+