2004 · Kraul
Each player controles a group of artists and
attempts to make a performence in a circus.
Before thye get there, they must gather enought practice.
On their path, the players can decide where to go by playing cards from their hand.
Depending on the location, different artists have different probability to improve their skills. The improvement is decided by a dice.
The one who reaches the circus first, and all his artists had enough practice, wins the game.