Об игре
The goal of the game is to knock everybody off the board and become the last player standing. Each player takes a corner of the board, and everyone rolls the 6-sided die, lowest roll goes first and play proceeds counterclockwise.
On your turn, Roll the die, and the face value that is showing, shows the number of moves you can do in any direction, left or right, as the board just follows the outer ring. While you are moving, if another player's pawn is in the way or right on the space you are going to land on, you can knock it down. But even if you got more moves to make, you stop at the space you knocked over the opponent's pawn, regardless. The opponent that loses their pawn is eliminated from the game. If you roll a 6, go again. Do that 3 times, and everyone eliminated comes back to the "window."
There are arrows on the board, that basically connect one space to another. You have to land on the start of the arrow space of your last move, so do all available moves, and if you land on the space of the arrow, slide down the arrow to the space it is pointing to. At the other side of the arrow, there is a yellow highlighted spot, that is a safe zone for pawns from people who pass by, are forced to jump over them. BUT if someone rides down a arrow and someone occupies the yellow space, the person in the yellow space is knocked off, and the person who went down the arrow is safe.
There are also alliance cards. These are cards you deal to each player/team (team is when only in 5-8 players, max of 2 people can represent/play for 1 color). They are green side up when you start. When you ask and get accepted into a alliance, you can flip over to red side up for you and your ally, and now you 2 can jump over each other's pawn. But if you decide to betray the pact (like eliminate your ally), you get the betrayal token, and you card remains red side up. BUT when someone betrays THEIR own other alliance, pass the Betrayal token to them, and you flip your card back up to the green side, open for alliances.