Об игре
This is a Solo or Cooperative Dungeon Crawler RPG which expands upon the Scoundrel Solitaire base rules system created by Zach Gage and Kurt Bieg in 2011, which is played with a standard deck of cards with the red face cards and jokers removed. If playing cooperatively, the game gets a bit unwieldy past 4-5 players, but there is no hard cap.
The core combat is the same, but much has been added, including:
A level-up mechanic
Many classes with varied skills (power depends on level)
A Cooperative mode (Jokers are used in this mode)
A Campaign mode
The game ends when no players remain (their life totals are all 0), or when all active dungeon deck monsters are defeated.
Players start with 20 health unless their class states otherwise.
Diamonds are weapons that deal/prevent damage equal to their rank
Hearts are potions that heal for their rank
Clubs/Spades are monsters that deal damage based on their rank.
Players can use their equipped weapon to reduce damage from monsters, or fight the monsters bare-handed and take full damage.