Об игре
Rapid Urban Combat Kriegsspiel Umpiring System (RUCKUS) is a fast play wargame of modern urban combat at the battalion/brigade level. RUCKUS can be played either on a map with the urban terrain divided into areas (40-60 being typical), or using a set of 10cm terrain tiles which can be laid out to provide almost any required urban environment. Manoeuvre units (MU) are typically platoons or companies.
The game can either be played “open” - so units are face up and ISR is used to improve targeting, or “closed” so counters are face down - or blocks are used - and ISR is needed to reveal them. You can even make the choice weather dependent, good weather means lots of ISR drones and open play, bad weather means no or fewer drones and close play.
Supporting assets are largely represented by mission counters, of which each side gets only a few each game. These may include artillery and mortar fire missions, CAS sorties, FPV and Bomber drone attacks and EW.
RUCKUS includes the hooks for a number of other distinct elements of urban combat, such as civilians, rubble, cultural property and TICs & TIMs.
-description from the designer