2025 · (Web published)
On the Way! is a solitaire Cold War tactical combat RPG in which players take on the role of a single tank commander belonging to one of four nations and their associated units (East Germany (7th Panzer Division), the Soviet Union (79th Guards Tank Division), the United States (4th Armored Division), or West Germany (5th Panzer Division)), starting within a 200-mile radius of the city of Fulda near the divide between East and West Germany, and set against the backdrop of a hypothesized breakout of WWIII at the tail end of 1968 after months of diplomatic tension and military build-up. Inspired by the legendary Avalon Hill classic, Patton’s Best, On the Way! intends to capture much of the former’s outstanding realism, abstraction, and excellent campaign in its own unique way, making it a fresh and original game. A few select differences and additions from the original Patton’s Best system are: Rules for dawn, dusk, and night combat, as well as night vision devices (infrared, thermal, etc.) and other Cold War gadgets like advanced two-plane stabilizers and auxiliary driver and/or gunner controls; a comprehensive selection of period-appropriate ammunition, including APFSDS (Armor Piercing Fin Stabilized Discarding Sabot) and ATGM’s (Anti-Tank Guided Missiles); four playable tanks representing the most common types that would be available to each respective nation and unit in late 1968 (the M60A1 (US), Leopard 1 (West Germany), T-55A (East Germany), and T-62 (USSR)); a detailed tank damage system, accounting for non-KO penetrations, hits by kinetic energy and chemical energy projectiles, as well as detailed crew wounds and a brand new bail-out minigame to resolve the abandoning of your tank turn-by-turn; condensed and specific objectives with particular mission end conditions to specifically avoid mental fatigue and cut out tedium; and much, much more! Additionally, the game has been intentionally designed with modularity in mind in order to account for potential expansions set in later decades (i.e. the 1970’s and 1980’s) with the introduction of advanced systems like thermal technology and explosive reactive armor (ERA), as well as support for WWII campaigns.
Over a period not exceeding more than a month and a half (when it is assumed that the war will either be halted by ceasefire or escalate into a global nuclear war of heinous “mutually assured destruction”, depending on the actual course of your campaign, which changes with each playthrough), your tank commander and his crew will need to fight tactically and soundly to ensure the survival of both themselves and the tank. While your crew fights engagements as they appear to them through their hatches and periscopes, the rest of the war rages around them (represented as a dynamically changing “victory perception” with weekly campaign events), with your outfit’s successes and/or failures potentially having a small but palpable impac