2007 · Ramshackle Games
Nuclear Renaissance is a post apocalyptic themed, turn based, table-top strategy game.
It uses 28mm figures and vehicles. Players play a gang of hardened fighters, pitting themselves against others in the wastelands of the future.
The Tome of Tridlins is a supplement for the game Nuclear Renaissance that really completes the game. The core game rules can be downloaded for free from the Ramshackle website or a printed version can be had from the web store. The Tome of Tridlins adds much more detailed gang design rules, along with a full campaign system and more background.
The main aspects of playing Nuclear Renaissance that sets it apart from other games are that it is great for multiple players and that the gang creation rules are really versatile.
The multi player aspect of the game makes it great for gaming groups. Three player games are easily handled, while even five or six players can get through a game in three hours or so. The rules are really designed so that any sized gaming group can have fun together without feeling that the person to go last is at a disadvantage, or that one player has to get left out. The game is biased towards playing campaigns, where players develop their gangs. The new book, the Tome of Tridlins, gives full rules for playing campaigns. This means that players can always get a game in a campaign even if only three people show up for a gaming night! What this comes down to is that gaming groups can easily fit the game around the players that show up and the boards that are available, rather than the other way around.
The gang creation rules were made with the idea of letting players play any type of gang that fits their fancy. Players can choose to play biker gangs, zombie hordes, all animal beast packs (monsters included), bands of mutants, robot death squads and even military conclaves. Players can even mix them all up, to have robot driven battle trucks packed full of mutants, zombies and wild animals with a mighty hero in charge! Vehicles are fully integrated into the game play and there are comprehensive but simple rules for designing ones that suit your gang. Within the gang design rules, players are set very few limitations. There are hundreds of options for making really unique forces. This complexity is condensed down onto simple gang rosters that can easily hold all the information you need to play with, without having masses of notes, counters, cards and other paraphernalia.