2008 · Baccus 6mm Ltd.
Polemos - American Civil War
The American Civil War was fought between two fledgling armies with little experience, over a vast area and with little knowledge of the technologies that would be brought to bear over the course of the war.
Inexperienced armies and generals, state driven mobilization and a belief that with one battle it would be over added, to the mixed and muddled beginning to the war. However with the emerging use of mass production for weapons, ammunition and supply there were some compelling reasons why this would not be so. With both the Union and Confederate governments aiming to mobilize, train and arm the volunteers and militias to the field within a few months gives us the opportunity to re-construct battles that were, in the main, very unpredictable.
This mixture of inexperience and technology would directly affect the course and length of the war. Both forces involved were made up of Regulars, Volunteers, and Militias that varied in size, experience and term of service. The protagonists also relied on conscription to add more troops to their armies as the war progressed and the volunteers began to dry up.
With Polemos, American Civil War (ACW), the opportunity to produce two sets of rules in one book is irresistible. This set of rules will allow the war gamer to re-fight the larger battles of the period such as: Lee versus Meade at Gettysburg or Bragg versus Rosecrans at Chickamauga fighting with armies of well over 50,000 men each.