2001 · Operation Torch Design Group
Guts ‘N Glory is a World War II skirmish rules system for N-scale Miniatures.
This innovative system allows for faster game resolution taking into account troop quality, leadership, and moral.
The game was designed to be a pleasing combination of playability and realism.
The heart of the game system is a fairly innovative concept (at least to historical gaming) that uses different dice rather than die modifiers. In most games, one type of dice is used and the "success" number for hitting a target, spotting a target or passing morale is determined by adding or subtracting a number from a base number. This forces the player to go through some mathematical calculations each time and the "success" number always changes. In Guts 'N Glory, the "success" number never changes. Instead, the dice you roll changes.
For example, a successful morale check is made on a roll of a 4 or less. Veteran troops usually roll a 6-sided die to check morale (66% chance), but green troops roll a 10-sided die (40% chance). Of course, things happen to make troops more or less likely to pass that morale check. In Guts 'N Glory, these factors are taken into account by the use of "die higher penalties" or "die lower bonuses." When checking morale, you put your finger on the "dice hierarchy" chart and move it to the right for each penalty and to the left for each bonus. No need to add/subtract modifiers….No need to remember a different "success" number for every roll you make.
For example, let's say a veteran fire team needs to take a morale check. There are enemy tanks visible to the fire team, they were under fire last turn and they are in cover. The enemy tanks and being under fire are both "die higher penalties." The fact that the team is in cover is a "die lower bonus. This yields a net result of one "die higher" penalty. The veteran fire team checks for morale by rolling an 8-sided die instead of the usual 6-sided die. The "success" number for a morale check is always a four or less. The use of this concept really speeds up play.