1992 · Grow Jogos e Brinquedos
The leader of the game draws a theme (for example, WILD). The other players then quickly choose between the "point of view" cards in their hands, the one that has the most to do with the chosen theme. Then, the leader chooses one of the cards, and the player who discarded it walks a square on the board. The letter need not be perfect for the topic. The leader usually chooses the most creative, funny or interesting card.