2020 · Cerberus Gate Games
Rogue Dungeon is a solo roguelike dungeon crawl. It's a premium offering that is more than just a stinking deck of cards. It comes with a play mat that emulates the UI of a CRPG that organizes play into thematic slots for your weapon, shield, armor, helmet, gauntlets, boots, scrolls and your backpack full of loot.
Rogue Dungeon is highly replayable and is dripping with theme. Not very many games let you go from zero to hero in one hour. It's a loot management game at its core and that's where its charm comes from. You might start the game with a hunk of meat, that you use to charm a wolf who helps you defeat the zombie who drops a lockpick, which you use to open the safe where you find the jeweled goblet, which you trade for a lucky shield which you use to negate the Dragon's fire.
Rogue Dungeon is hard and you will DIE! However, experience and skillful play will ensure that veteran Rogues will make it out of the dungeon alive, more than you will. You, your going to end up in a Goblins belly. Prove us wrong!
Pick your Rogue, grab your starting loot, grab your skills, set your starting stats and enter the dungeon. Choose which room to navigate to via the mini maps. Rooms are divided into the following types....
Traders - Offer you a choice to trade loot or stats for other loot, stats, or henchman. Some trades involve a stat test or the luck of a die. Loot traders typically trade two items for any one item they offer for trade. They make exceptions for the shiny stuff and will trade any item for a single treasure.
Combat - Most combat room have you draw 1 to 3 monsters from the monster deck equal to the dungeon level. Combat is resolved using your Rogues primary stat and a D10. If the two combined are greater than the monsters combat stat your Rogue hits the monster. If they are equal both are hit. If it's less than only the Rogue is hit. Damage can be negated by discarding an armor or by playing a skill or magical item. Potions and food can be consumed at any time to increase your hitpoints to prevent your death. Some monsters have a weakness to specific thematic loot and are vanquished immediately such as when the Medusa gets a look at your face in the mirrors reflection. Once the monsters hitpoints reach zero the monster dies and you receive one loot and XP equal to the dungeon level.