2020 · Helion and Company
Renatio et Gloriam ReG for short
Authors goals (extracted, more at the website):
create a set of rules that reflects the great change in technology and organisation that was the renaissance, with the increasing sophistication in weapons in terms of both firearms and artillery and the many innovations in how to use them.
Give the armies a lot of historical character so that you really feel you are leading the Swedes, or the Samurai, or the Poles.
Create a game where full-sized armies can fight to a conclusion in under 3 hours once players have got over the learning curve.
Make the game feel pacey at all stages – in the initial manoeuvre, in the main fight, and at the endgame.