2014 · DGCWargames
Sail Ho! Napoleonic Ships Game
These Rules have been written to provide a Fast-Play set in which the fun aspect is highlighted.
A game can be single ship to ship combat, or larger Fleet actions, and can run from a half to a couple of hours depending on the size of the Fleets and experience of the players. Several Fleets and multiple players can easily be incorporated.
The Movement system is Hex based, eradicating those minor tweaks and disputes bought about by rulers and angle markers. Ship types are generalised into three levels of Rated and several non-rated types, and include Frigates, fire ships, Bomb ketches, merchantmen and fortifications. Playing counters and sample Fleets are provided.
Combat includes exchanging cannon fire and grappling the enemy to board with Marines!
The effects of wind direction, day or night actions and accumulated damage is represented by various simple mechanisms that are easy to learn, yet hold subtle variations that an experienced gamer can exploit.