2003 · A & A Game Engineering
Summary of Contents
INTRODUCTION: Scales; Dice and Die Rolling Conventions; Structure Points and Buoyancy Points; Size; Gun Descriptions; Armour; Ship Design Examples; Command Quality; Crew Quality
TERRAIN, CURRENT, WIND AND VISIBILITY: Shallows; Currents; Wind; Visibility; Lines of Sight
ORDER OF PLAY AND INITIATIVE: Initiative for small actions; Initiative for Fleet actions
MOVEMENT: Turning; Collisions ; Forcing the Engines; Slowing down in an Emergency; Sail Assisted Steam; Fallen Masts; Anchoring
FIRING: The Basics; Hitting the Target; Hit Location; Penetration and Hit Location; Critical Hits; Effects of SP and BP Reduction; Steaming Hits; Fire; Flood; Effects of Damage on Speed and Gunnery; Damage to Paddle Wheels; Howitzers