2017 · Compass Games
On the 8th December 1941 American soil was invaded for the first time in the war, the small American and Guananian garrison was overrun and 2 days later the Govenor surrendered the Island to the Japanese. On 21st July 1944 the Americans would return to retake the island and drive the Japanese invaders off; a day that is still celebrated as 'Liberation Day'.
There were many reasons why the Americans decided to invade Guam not least of which was the fact that the station of the trans-Pacific cable and the naval radio station at Agana made it a focal point of the communication network in the Pacific. It also had the best anchorage in the Marianas, 2 airstrips and, of course, it was an American Protectorate.
The only beaches suitable for an invasion are located on the south-western side of the island. The Japanese knew this as well and had prepared accordingly. Another thing unique to the planning was that the 2 landing beaches chosen would be 7 miles apart. It was unprecedented for two landing forces to land with such a wide separation.
Guam – Return to Glory will be the second game to utilize the Company Scale System (CSS) by Adam Starkweather and will come on 4 maps.
The game will come with 6 scenarios and 1 campaign game:
W-Day – Fortune favors the bold – This is the first day of the Invasion on the northern beaches. 3rd Marine Division must land against Japanese defenders dug-in on a ridge overlooking the beaches. Single map and 8 turns long.